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Dragon's Crown
Developer(s)Vanillaware
Publisher(s)
  • AUS / EU:NIS America
Director(s)George Kamitani
Producer(s)Katsura Hashino
Composer(s)Hitoshi Sakimoto
Platform(s)PlayStation 3
PlayStation Vita
PlayStation 4
Release
  • JP: July 25, 2013[3]
  • NA: August 6, 2013[2]
  • AU: October 10, 2013[4]
  • EU: October 11, 2013[4]
Genre(s)Action role-playing, beat 'em up
Mode(s)Single-player, multiplayer

Dragon's Crown[a] is a 2Daction role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. Set in a medievalfantasy world of swords and sorcery, the game sees up to four players traveling through dangerous dungeons and labyrinths in search of fortune and adventure. Cooperative options include both local multiplayer and four player drop in sessions over Sony's PlayStation Networkservice with save sharing and cross-platform play.[5] An enhanced port for the PlayStation 4, Dragon's Crown Pro, was released in 2018. https://luckyemporium.netlify.app/brother-hl-5050-driver-free-download.html.

Gameplay[edit]

Combat in Dragon's Crown

Dragon's Crown is an action role-playing game structured like traditional side-scrollingbeat 'em up such as Capcom's Dungeons & Dragons: Shadow over Mystara and Treasure's Guardian Heroes where players move their characters across the screen into the background or foreground while defeating the assailants that confront them from all angles. Players may choose between one of six heroic character archetypes and travel through numerous environments alone or accompanied by computer controlled or other player characters defeating enemies using skills, combos, magic and collectable offensive weapons like bombs and crossbows recovered from chests or dropped by their foes.[citation needed]

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Each character has their own unique strengths and weaknesses, fighting styles, skills and magic which can be upgraded through the Adventurers' Guild. The characters' skills and statistics increase upon leveling like a classic role-playing game and with each level the characters earn skill points to unlock or buff his or her skills and magic. The number of skill points attainable for each character is not enough to unlock and upgrade every skill on a character's skill tree so the player must plan carefully to ensure they build and buff their character's skills and magic in a way that is tailored to their play style.[6]

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As the player proceeds through Dragon's Crown's hand drawn dungeons and environments they are accompanied by Ranni the thief and later in the story, Tiki the fairy. These two non-playable characters will guide characters to hidden areas in the game and open locked chests and doors revealing loot and secret areas that branch from the dungeon's main path.[7] After an area or dungeon is completed the player returns to the game's central hub[8] to prepare for further excursions, appraise treasure, repair equipment and a myriad of other activities essential to a successful adventure.[citation needed]

Later in the game direct travel between dungeons and town becomes hazardous and branching paths which are traveled based on the player's decisions during gameplay open up in every level. Quests may also be undertaken by players which hold specific objectives and quests from the adventurer's guild and powerful rune magics become usable, as well as campfire cooking minigames between dungeons which may now be attempted multiple times without returning to town.[9][10]

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The game features online mode via Sony's PlayStation Network which allows up to four players to experience the game simultaneously,[10]cross-platform play between PlayStation 3 and Vita was added in October 2013 as part of patch 1.03 which was rolled out first in Japan and then the United States and Europe,[5] the game also offers local multiplayer.[10] When a player's character runs out of lives while signed into the PlayStation Network, another player in another game may recover their bones from the spot they fell and take them to the temple in town where the priest may bring that character back to life as an AI-controlled partner.[7] Players may also communicate using an in-game pop-up system which can quickly convey simple messages such as 'thank you' to another person.[7]

The PlayStation 3 and PlayStation Vita versions of the game were designed to be identical and compatible with the same save data, which can be freely transferred between both systems.[11] In addition, the PlayStation Vita version uses its touchscreen for item management in place of the PlayStation 3's DualShockanalog stick.[11]

Plot[edit]

The game is set primarily in the Kingdom of Hydeland, in the same fantasy world of GrimGrimoire and Odin Sphere, taking place within a different timeframe and location of the world. The game's world possesses vast labyrinths and catacombs that lay beneath the civilization, and fantastical monsters that stalk the darkest and most desolate forests.

The plot revolves around a legendary relic, the titular Dragon's Crown, and the quest to retrieve it. A mysterious coven of magic-users with influence in even the highest levels of government seek the treasure and have used their sorcery to link long-forgotten ruins, dangerous labyrinths, and many other areas together in order to search for it.

Players must take up the role of one of six adventurers charged with retrieving the crown before those who would use it for their own sinister purpose, as well as search for treasure and riches of their own.[10]

Development[edit]

Art director George Kamitani first had the idea for Dragon's Crown thirteen years before its release, immediately after production of Princess Crown for the Sega Saturn in 1997, but claimed that he was unable to find a publisher willing to support the project, which at the time was intended for the Sega Dreamcast.[12] Kamitani, who had previously worked with Capcom on Dungeons & Dragons: Tower of Doom, said that he always wanted to develop a game that would 'advance the genre', of similar titles such as Golden Axe and The King of Dragons while still keeping it 2D.[13] Kashow Oda, publishing producer of Ignition Entertainment stated that the company signed on with the project because they 'respect[ed] Kamitani’s artwork and unique style' as well as being intrigued by its online mode.[12] A separate version for the PlayStation Vita was developed due to the success Capcom's Monster Hunter series had on PlayStation Portable, with its connectivity to the PlayStation 3 version added because 'we wanted our game to have a feature where people can get together and play.'[12]

Dragon's Crown was first announced at the 2011Electronic Entertainment Expo in Los Angeles by representatives of Ignition Entertainment, who revealed that they would also be localizing the English-language version of the title.[14] The game, developed for the PlayStation 3, represents the first HD video game developed by Vanillaware, previously known for their work on standard-definition titles such as Odin Sphere for the PlayStation 2 and Muramasa: The Demon Blade for the Wii.[15] It was also produced simultaneously for the PlayStation Vita handheld system, which Ignition claimed would not be a 'scaled-down version' and would contain the 'same fluid hand-drawn animation, blazing special effects, and haunting soundtrack' as the PlayStation 3 release.[15]

Release[edit]

Originally set to be published by UTV Ignition Entertainment, who had published Vanillaware's previous Wii title Muramasa: The Demon Blade, following the company's retirement from international development and restructuring, all rights and duties were transferred to Atlus.[16] In April 2012, Atlus announced that they would be taking over publishing duties from UTV Ignition Games and key members of the company would be involved in development of the game as producers.[1] The company stated that much of the early information supplied by Ignition, such as an estimated North American retail price of USD$29.99, and a release window of Spring 2012, were 'ambitious and unfounded' and would have to be changed, with a new release date set for some time in 2013.[1] A Japanese release date of July 2013 was officially announced in a March 2013 promotional trailer,[3] with a North American release and new price point similarly announced the following month for August of that year.[2] A 64-page Dragon's Crown artbook was also produced as a bonus for those who pre-ordered the game in North America. Dragon's Crown is Vanillaware's most expensive project yet at over 100 million yen (around one million dollars). The game is also being localised into Chinese with the active assistance of Sony Computer Entertainment Japan Asia, in an attempt to tap into the Chinese-speaking market.[17] A two-volume manga is also available,[18] with the first volume having been translated in English by Udon Entertainment.[19]

A remastered port for PlayStation 4, titled Dragon's Crown Pro, was announced during the Tokyo Game Show 2017.[20] It was released in Japan on February 8, 2018 and was released in North America and Europe on May 15, 2018.[21][22] The port features high definition graphics with 4k resolution support, a newly recorded soundtrack performed by a live orchestra, English and Japanese audio options, online cross-play and save compatibility with the PlayStation 3 and Vita versions, and all original downloadable content.

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Reception[edit]

Game patch download
Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 82/100[23]
(Vita) 77/100[24]
Review scores
PublicationScore
Destructoid9.5/10[25]
Famitsu9/8/8/9 [34/40] [26]
GameSpot8/10[27]
GameTrailers9/10[28]
IGN8.5/10[29]
Joystiq[31]
Polygon6.5/10[30]
English

Dragon's Crown received generally positive reception from critics, according to review aggregatorMetacritic.[23][24]IGN gave Dragon's Crown a score of 8.5/10, calling it 'great',[29] whilst GameSpot applauded the visual quality of the game, rating it at 8/10.[27]Joystiq gave the game 4.5 stars out of 5.[31] Destructoid gave the game a higher rating of 9.5/10.[25]

Dragon's Crown sold more than 300,000 physical retail copies in Japan within the first week of release across both PlayStation 3 and Vita platforms.[32] The Vita and PS3 versions were also the number 1 and 2, respectively, best-selling digital games on the Japanese PlayStation Network in 2013.[33] As of July 2014, worldwide sales of the game reached 940,000 copies.[34]

References[edit]

  1. ^ abcJabbari, Aram. 'Dragon's Crown Update: Atlus Assumes Publishing Duties for PS Vita, PS3'. PlayStation.Blog. Retrieved 2012-04-19.
  2. ^ abMoriarty, Colin (2013-04-23). 'This Is Dragon Crown's Release Date on PS3 and Vita'. IGN. Retrieved 2013-05-12.
  3. ^ abKubba, Sinan. 'Dragon's Crown reigns in new trailer, bonus art book unveiled'. Joystiq. Retrieved 2013-03-21.
  4. ^ abKarmali, Luke (August 15, 2013). 'Dragon's Crown Europe and Australia Release Dates'. IGN. Retrieved August 15, 2013.
  5. ^ abMoriarty, Colin. 'Dragon's Crown Is Getting PS3/Vita Cross-Play'. IGN. Retrieved 15 October 2013.
  6. ^Carter, Chris. 'The newly crowned king of beat 'em ups'. destructoid. Retrieved 15 October 2013.
  7. ^ abcSpencer (2011-07-08). 'Dragon's Crown Crowning Achievement May Be Its Flexible Quest System'. Siliconera. Retrieved 2011-07-18.
  8. ^'Dragon's Crown OFFICIAL WEBSITE - How To Play'. Atlus. Retrieved 2013-10-15.
  9. ^'How to rock the dragon'. Destructoid. Retrieved 2013-10-15.
  10. ^ abcd'Dragon's Crown'. Atlus. Retrieved 2012-04-21.
  11. ^ abSpencer (2011-06-17). 'How Dragon's Crown Will Utilize PlayStation Vita's Touch Screen'. Siliconera. Retrieved 2011-07-18.
  12. ^ abcSpencer (2011-06-20). 'Dragon's Crown Interview Details Creation Of Vanillaware's 13 Year Old Game'. Siliconera. Retrieved 2011-07-18.
  13. ^Gifford, Kevin (2011-07-18). 'Vanillaware's George Kamitani on Dragon's Crown'. 1UP.com. Archived from the original on 2012-10-19. Retrieved 2011-07-20.Cite uses deprecated parameter |deadurl= (help)
  14. ^Sinclair, Brendan (2011-06-08). 'E3 2011: VanillaWare tries on Dragon's Crown for PS3, Vita'. GameSpot. Retrieved 2011-07-08.
  15. ^ abPereira, Chris (2011-06-07). 'Odin Sphere and Muramasa Developer's First HD Game is Dragon's Crown'. 1UP.com. Retrieved 2011-07-18.
  16. ^McElroy, Justin. 'More layoffs hit UTV Ignition Entertainment'. Joystiq. Retrieved 15 October 2013.
  17. ^2014-01-27, Dekamori Senran Kagura Will Also Get A Chinese Version, Siliconera
  18. ^Youtube video 18:14 - Dragon's Crown manga
  19. ^http://www.udonentertainment.com/blog/product/dragons-crown-vol-1
  20. ^http://www.eurogamer.net/articles/2017-09-15-it-looks-like-dragons-crown-pro-is-coming-to-ps4
  21. ^http://www.playstationlifestyle.net/2017/10/17/dragons-crown-pro-release-date-pushed-to-february/
  22. ^Romano, Sal. 'Dragon's Crown Pro launches May 15 in the Americas and Europe'. Gematsu. Retrieved 8 February 2018.
  23. ^ ab'Dragon's Crown for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Retrieved January 24, 2015.
  24. ^ ab'Dragon's Crown for PlayStation Vita Reviews'. Metacritic. CBS Interactive. Retrieved May 12, 2014.
  25. ^ abCarter, Chris (July 31, 2013). 'Review: Dragon's Crown'. Destructoid. Retrieved January 24, 2015.
  26. ^2013-07-16, Famitsu Review Scores: Issue 1280, Gematsu
  27. ^ abBrown, Peter (August 1, 2013). 'Dragon's Crown Review'. GameSpot. Retrieved January 24, 2015.
  28. ^'Dragon's Crown'. Gametrailers.com. Retrieved 2013-08-01.
  29. ^ abMoriarty, Colin (July 31, 2013). 'Dragon's Crown Review'. IGN. Retrieved January 24, 2015.
  30. ^http://www.polygon.com/2013/7/31/4553958/dragons-crown-review-heavy-metal
  31. ^ abCowan, Danny (July 31, 2013). 'Dragon's Crown review: King of brawlers'. Joystiq. Retrieved January 24, 2015.
  32. ^'Dragon's Crown ships 300K across first week in Japan'. Engadget.com. Retrieved 2016-09-20.
  33. ^2013-12-29, Japanese PSN’s Most Downloaded Games of 2013, PlayStation LifeStyle
  34. ^2014-07-25, Dragon’s Crown sales top 940,000, Gematsu

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